And, although it is difficult to find references to knocking wood for good luck before the nineteenth century, it turns out that this is not the case for touching iron — the “tocca ferro” of Italy, shown above.
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It’s true that Daggerfall included an entire continent’s worth of content, but it was mostly composed of procedurally generated liminal space. By contrast, Morrowind contained just a single island—not even the entire province after which the game was named. The difference was that it was handcrafted.
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